Citations:inworld

Adjective: "(gaming) inside the world of an MMORPG"

 * 2009 — Michael Anderson, John Carroll, & David Cameron, Drama Education with Digital Technology, Continuum (2009), ISBN 9781847062666, page 214:
 * A resident in Lost City is closely related to one of the organizers of an inworld funeral in the World of Warcraft (Wow).
 * 2010 — Arthur L. Jue, Jackie Alcalde Marr, & Mary Ellen Kassotakis, Social Media at Work: How Networking Tools Propel Organizational Performance, Jossey-Bass (2010), ISBN 9780470405437, page 62:
 * Approximately thirty-eight thousand residents were logged on and "inworld" at any given time.
 * 2010 — Peter May, Virtually Dead, Poisoned Pen Press (2010), ISBN 9781590586709, page 134:
 * "I'm an inworld accounts assistant. I set up accounts for people and deal with any problems that arise.
 * 2011 — John Postill, Localizing the Internet: An Anthropological Account, Berghahn Books (2011), ISBN 9780857451972, page 22:
 * These inworld practices include weaving, building, trading, chatting, dancing, making love, flying and many others besides.

Adverb: "(gaming) inside the world of an MMORPG"

 * 2008 — Tom Boellstorff, Coming of Age in Second Life: An Anthropologist Explores the Virtually Human, Princeton University Press (2008), ISBN 9780691135281, page 125:
 * Midbie status was shaped not just by the absolute amount of time since the creation of an account, but by the cumulative amount of time spent inworld.
 * 2011 — Helen Farley, "Using Multi-User Virtual Environments in Tertiary Teaching: Lessons Learned Through the UQ Religion Bazaar Project", in Teaching Arts and Science with the New Social Media (ed. Charles Wankel), Emerald Group Publishing Limited (2011), ISBN 9780857247810, page 230:
 * Ideally, for Studies in Religion course, this machinima would show some of the religious spaces already established inworld such as the elaborate cathedral on Epiphany Island or the peaceful Buddhist Shrine of Varosha.
 * 2011 — Maeva Veerapen, "Encountering Oneself and the Other: A Case Study of Identity Formation in Second Life", in Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds (eds. Anna Peachey & Mark Childs), Springer (2011), ISBN 9780857293602, page 86:
 * The qualities of the avatar become quintessential in creating an identity inworld, as the avatar is the only aspect of the user that other Second Life residents engage with.