Citations:playersexuality

Noun: "(video games) the state of an NPC being attracted to the player character, especially without regard to gender, race, etc."

 * 2019, Sam Stockton, "Dating Ga(y)mes: Queer Performance in Farming Simulation Roleplay Games", thesis submitted to the University of Calgary, page 47:
 * Multiple posters from the collected content acknowledged that many of the explicitly queer opportunities in the games are actually cases of “playersexuality” (Cole, 2016).
 * 2020, Alayna Cole & Dakoda Barker, Games as Texts: A Practical Application of Textual Analysis to Games, unnumbered page:
 * It can be argued that explicit representations of bisexuality, pansexuality, and other multiple-gender-attracted people are erased from games that use 'playersexuality' as a mechanic.
 * 2020, Alayna Cole & Jessica Zammit, Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion, page 17:
 * The nature of playersexuality means that a playersexual character can be treated as straight, gay, or lesbian, meaning that no plurisexual representation explicitly exists in the game.
 * 2020, Alexandra M. Lucas, "Innovative Origins, Playersexuality, & Complex Inquisition: The Evolution of Relationship Mechanics in Dragon Age", in Love and Electronic Affection: A Design Primer (eds. Lindsay D. Grace), page 183:
 * In some ways, playersexuality simplifies romance for both players and developers;
 * 2021, Ciaran Devlin, "A Tale of Two Heteronormative Sites: Considering Militaries and (Video)Gaming", thesis submitted to Trinity College Dublin, page 227:
 * The placing of responsibility for change and representation on those more marginalised individuals is also found within videogames, reflecting perhaps the most popular representational paradigm of optional content and ‘playersexuality’, which has become the primary means through which queerness and non-normative content is usually promoted within videogames.