Talk:full motion video

Requests for deletion - kept
Kept. See archived discussion of March 2008. 06:06, 25 March 2008 (UTC)

full motion video
This was discussed at RFD; the consensus was to keep it, but DCDuring questioned whether our definition was even correct. —Ruakh TALK 22:12, 9 March 2008 (UTC)


 * I've made some changes to the page, but it is essentially correct. It's just a video file used in a video game. CyberSkull 08:05, 1 September 2008 (UTC)


 * The usage in the Wikipedia article is not held up elsewhere. It seems to be a tautology for just plain "video" in contrast to anything that isn't so media rich. Conrad.Irwin 21:07, 31 October 2008 (UTC)


 * This term seems increasingly dated. It harkens to the times when some video consisted of animations moving on fixed backgrounds. This was what everyone wanted, the "ultimate". It is certainly not limited to video games. I'm not active enough in this area to take a run at it, though. DCDuring TALK 00:08, 1 November 2008 (UTC)


 * I am quite sure that this just means video (in the sense of proper, fully moving recorded photography) as opposed to other forms of computer graphics. It was touted as a feature in games of the 1990s (when enough storage for video became available on hard disks and CD-ROMs), with reference to cut scenes. I just asked a friend of mine who works in television and video signal processing, and he said: "It is just an ancient term from the 90s when this stuff was new on computers. Puff words to make it sound more important, like multimedia." Equinox 00:38, 1 November 2008 (UTC)


 * Full-motion Video, also known as continuous-motion video is being used also to refer to a system's capability on displaying video with a frame rate of 30 fps for NTSC signals or 25 fps for PAL signals. It is far from being obsolete thinking about aerospace, for example. A videoconferencing systems reference here .El imp 11:24, 21 December 2008 (UTC)


 * Cleaned up, added sense, but still no cites for challenged sense since March 2008. DCDuring TALK 14:55, 5 May 2009 (UTC)

RFV failed, sense removed. —Ruakh TALK 17:45, 18 May 2009 (UTC)

RFV discussion: August 2021
Challenging two new senses #2 and #3. The existing sense #1, supported by Wikipedia, is: "Video of sufficient quality to make motion appear continuous to humans, considered to require at least 16 frames per second." The two new ones being challenged are: Obviously any citations must not be explainable by sense #1! Equinox ◑ 19:48, 18 August 2021 (UTC)
 * (video games) In-game footage that is pre-rendered, as opposed to being rendered in-engine or in real time.
 * (video games) Video of real-world scenes, as opposed to computer-generated or animated video.


 * I have cited the sense of the pre-recorded video clip. It is not always obvious from the quotes, but I am stuck on the use/mention distinction - most often the fact that the term is being used to refer to a pre-rendered clip is in a definition that is clearly a mention, while the work will later produce a use where that definition is not as clear. I have opted to put in the quotes of uses (except in one case, where the uses are all involving the acronym FMV, which is defined in the mention). I am not convinced that the third definition (real-world scenes as opposed to computer-generated) is really a separate definition - rather, it seems to be a special case of the pre-rendered scene of the second definition. I propose merging the two. Kiwima (talk) 03:06, 21 August 2021 (UTC)

RFV-resolved Kiwima (talk) 22:03, 28 August 2021 (UTC)