User:Ungoliant MMDCCLXIV/AOE

Glossary of Age of Empires II terms used by players:


 * #clearly: (Internet slang) not clearly
 * 1: (Internet slang) yes
 * 11: (Internet slang) lol! hahaha!
 * 2: (Internet slang) no
 * 2HS: initialism of two-handed swordsman
 * AK: ''initialism of African Kingdoms
 * AoC1: initialism of Age of Empires: The Conquerors, usually referring to the non-HD version
 * AoC2: (dated) initialism of Age of Chivalry (a mod that focuses on a more accurate representation of European history)
 * AoCZ: initialism of AoC Zone, a fansite
 * AoE: initialism of Age of Empires
 * AoF: initialism of Age of Empires: The Forgotten
 * AoK: initialism of Age of Kings
 * AoKH: initialism of Age of Kings Heaven, a fansite
 * AoR: initialism of Age of Empires: Rise of the Rajas
 * APM: initialism of actions per minute
 * Ara: short for Arabia
 * Arahuns: a match on the map Arabia between Hun players
 * arb: short for arbalest
 * archer rush: the strategy of raiding with archers as soon as possible
 * back: located away from the enemy’s base, relative to one’s own base; antonym: front
 * badaboom: (humorous) a trebuchet, mangonel-line unit, or an instance of such a unit killing something
 * BBC: initialism of bombard cannon
 * BBT: initialism of bombard tower
 * BE: initialism of battle elephant
 * beach gap: an easy-to-miss gap in the wall located where a treeline meets a body of water
 * Berbs: short for Berbers
 * BF: initialism of black forest
 * BL: initialism of bloodlines
 * bloody style: (dated) a game in which new town centers can’t be built
 * BoA: initialism of Battle of Africa, a tournament
 * BO: initialism of build order
 * BO##: initialism of best of ## (a tournament between two players to see who can win the majority of ## matches)
 * [to] boar lure: the strategy of attacking a boar and fleeing towards the drop point
 * [to] boom: the strategy of developing one’s economy before attacking the enemy
 * BS: initialism of blacksmith
 * buffer, buffer unit: a unit placed in front of ranged units to prevent the enemy from reaching them
 * building wall: an arrangement of non-wall buildings such that it functions as a wall
 * build order: a formulaic order in which buildings should be built and how many villagers should go to each resource during the first stage of the game, often part of a specific strategy
 * [to] bum rush: to attack with villagers
 * Byz: abbreviation of Byzantines
 * CA1: initialism of cavalry archer
 * CA2: initialism of castle age
 * carto: short for cartography
 * castle blood auto: a class of multiplayer map where players get villagers for razing opponents’ buildings and units are spawned automatically
 * castle drop: the strategy of building a offensive castle in or next to the enemy’s base
 * cata: abbreviation of cataphract
 * cav: short for cavalry
 * CBA: initialism of castle blood auto
 * champ: abbreviation of champion
 * champskarl: a Malian champion with very high pierce armor
 * chuk, chuck: short for chu ko nu
 * clan tag: a string of characters included before a player’s name, usually in brackets, which identifies his clan
 * to click up: to start advancing to the next age
 * closed: (of a map) having lots of natural features (such as cliffs, forests, lakes and mines) such that areas are easy to wall; antonym: open
 * comp: short for composition
 * condo: short for condottiero
 * condoskarl: a Malian condottiero with very high pierce armor
 * conq: short for conquistador
 * CoT: initialism of Clash of the Titans, a tournament
 * CotH: initialism of Clash of the Hippo, a tournament
 * CP: initialism of computer player
 * crater: a starting position surrounded by hills
 * [to] crush: alternative spelling of krush
 * CTR: initialism of capture the relic, a game mode
 * dark age rush: the strategy of attacking the enemy with militia (usually three or five, and usually accompanied by the scout unit) in the dark age
 * dark age rush: (dated) synonym of douche rush
 * Daut castle: a castle that is built (or attempted to be built) as an emergency measure, resulting in great loss of villagers
 * Daut micro: (humorous) sloppy micro by expert players
 * DBA: initialism of double bit axe
 * DE: initialism of Definitive Edition
 * deathball: a massive, unstoppable army
 * deer herding, deer luring, deer pushing: the strategy of moving a unit next to a deer such that it flees towards a drop point
 * demo: short for demolition ship
 * desync, desynch: short for desynchronization, desynchronize, a bug or exploit which causes multiplayer matches to drop
 * DM: initialism of death match
 * [to] douche rush: the strategy of deleting one’s own town center and building a new one in the enemy’s base during the dark age
 * to drop: to build
 * [to] drush: abbreviation of dark age rush
 * eagle: short for eagle warrior
 * ECG: initialism of Escape Champions’ League, a tournament
 * eco: short for economy
 * EG: initialism of Escape Gaming, an e-sports organiser
 * e-husk: short for elite huskarl
 * ELbow: abbreviation of elite longbowman
 * ell: short for elephant
 * ES: initialism of Ensemble Studios, the original developers of Age of Empires
 * eskirm: short for elite skirmisher
 * Eth: abbreviation of Ethiopians
 * EW: initialism of eagle warrior
 * EWE: initialism of elite war elephant
 * external: (of a villager or resource) far enough from the town center that they can be easily raided
 * FA: initialism of feudal age
 * to farm-scan: see scan
 * farmville: (derogatory) booming
 * fast castle: the strategy of getting to the castle age as soon as possible
 * fastle: blend of fast castle
 * FC: initialism of fast castle
 * FE: initialism of Forgotten Empires
 * feudal rush: the strategy of attacking the enemy very early, with feudal age units
 * FFA: initialism of free for all
 * FI: initialism of fast imperial
 * fire: short for fire ship
 * [to] fishboom: a boom using fishing ships
 * flank, flank position: in team games, the position of a player who has enemies next to him; antonym: pocket position
 * [to] flush1: abbreviation of feudal rush
 * [to] flush2: (dated) an early strategy similar to the modern trush
 * FN: initialism of forest nothing
 * to focus-fire: to attack an individual unit by right-clicking it, rather than letting one’s troops pick their own targets
 * to force-drop: to have villagers drop resources by right-clicking the drop-off point
 * forest nothing: a map that is almost completely filled with trees
 * [to] forward: a base built next to the enemy
 * frame delay: synonym of missile delay
 * free for all: a match without teams, with only one winner
 * front: located towards the enemy’s base, relative to one’s own base; antonym: back
 * FU: initialism of fully upgraded
 * full boom: a boom without any investment in offensive capabilities; antonym: miniboom
 * GA: initialism of green Arabia, a map
 * [to] galley rush: to raid the enemy’s coastline with galleys as soon as possible
 * genxb: abbreviation of Genoese crossbowman
 * [to] GG: initialism of good game: a concession of defeat
 * Goth flood: a late-game situation where a Goth player is able to overwhelm the map with units due to their faster barracks
 * GR: initialism of GameRanger
 * grass-: a meaningless suffix used with words associated with expert player Daut, and occasionally in other contexts
 * halb: short for halberdier
 * to harass: to attack an enemy’s villagers; synonyms: to raid
 * HC: initialism of hand cannoneer
 * HCA: initialism of heavy cavalry archer
 * HD: initialism of Age of Empires II HD
 * HG: initialism of HeavenGames, a fansite
 * to get housed: see housed
 * hscorp: short for heavy scorpion
 * [to] grush: short for galley rush
 * hit-and-run: to attack with ranged units and flee before the target catches up
 * home map: the map that a player is most proficient in
 * housed: unable to create more units due to lack of population space
 * house wall: a building wall consisting of houses
 * husk: short for huskarl
 * imp: short for imperial age
 * inf: short for infantry
 * jag: short for jaguar warrior
 * jan: short for janissary
 * [to] jbait: (Internet slang) to bait or trick another player
 * to kite: to kill an individual unit very quickly and retreat
 * KLEW: initialism of Kidd’s Lightning Eagle Warriors, a strategy involving a very fast castle age time and rushing with eagle warriors
 * [to] knight rush: the strategy of raiding the enemy with a couple of knights as soon as possible
 * [to] krush: abbreviation of knight rush
 * kt: abbreviation of knight
 * lag switch: a software, used by cheaters, that once activated causes the game to lag so much that it drops
 * to lame1: to steal or kill [another player’s boar]
 * to lame2: to kill [another player’s deer]
 * to lame3: to build walls around [another player’s resource pile]
 * laming: any of several strategies that are regarded as ungentlemanly, such as walling resources and stealing boars
 * to land: to send units to someone’s island with a transport ship
 * lbow: abbreviation of longbowman
 * LC: initialism of lumber camp
 * line: a set consisting of a unit and its upgrades, e.g. the spearman line is the spearman, pikeman and halberdier
 * LN: initialism of land nomad (a map type)
 * long-distance: (of resource collection) without using a nearby drop point;
 * [to] lure: see boar lure and deer herding
 * m@a: initialism of man-at-arms
 * maa: initialism of man-at-arms
 * macro: short for macromanagement
 * macromanagement: a player’s skill in pursuing a grand strategy (especially their economic strategy) during a match
 * Mag, Mags: short for Magyars
 * mam, mame: short for mameluke
 * man-at-arms rush: a rush using men-at-arms, often a drush designed to survive until the player is able to upgrade the militia
 * mang, mango: short for mangonel
 * maphax, maphacks: cheat programs that make the random map generator to generate maps in someone’s favour (usually used humorously in reference to a player who seems to get good maps more often than normal)
 * mastapiece: (humorous) a cheeky but effective strategy, such as tower rushing
 * meatshield: cheap units used to receive hits so that the expensive units remain intact
 * meta, metagame: the typical strategies used by expert players
 * michi: a map where the players are initially separated by a thick forest
 * micro1: short for micromanage
 * micro2: short for micromanagement
 * to micromanage: to issue specific commands to a unit or group of units
 * micromanagement: skill in or the practice of micromanaging units
 * micro war: a battle, usually involving mangonels or bombard cannons or other ranged units, where the players try to dodge the shots
 * [to] militia rush: synonym of dark age rush
 * to mill: to build a mill next to (a resource)
 * mineral: gold and/or stone
 * miniboom: a boom accompanied by some investment in offensive capabilities; antonym: full boom
 * mirror match: a match in which the enemy players are the same civilisation
 * missile delay: the delay between clicking on a target and the unit shooting
 * MoA1: initialism of Masters of Arabia, a tournament
 * MoA2: (less common) initialism of Masters of Arena, a tournament
 * MoAre: initialism of Masters of Arena, a tournament
 * MoMR: initialism of Masters of Megarandom, a tournament
 * [to] monk rush: the strategy of getting monks as soon as possible to be used either offensively (converting enemy villagers) or defensively (defending against a knight rush)
 * to moonwalk: (of a unit) to suffer the graphical bug which causes the animation of the opposite direction to play when moving
 * MQ: initialism of multiple queue (a feature that makes create unit spread across buildings when multiple buildings are selected)
 * MR: initialism of Megarandom
 * [to] mush: short for monk rush
 * NAC: initialism of Nili’s Apartment Cup, a tournament
 * naked: without walls or other defenses
 * NBG: initialism of Nomad Battlegrounds, a tournament
 * NC: initialism of Nations Cup, a tournament
 * nothing map: a map where the only resource is wood
 * NPL: initialism of new player lobby
 * onager cut: the strategy of cutting a path through a forest, usually in Black Forest, in order to sneak-attack someone
 * open: (of a map) having few natural features, such that areas are hard to wall; antonym: closed
 * to outboom: to defeat [someone] by having a better late-game economy
 * to outspam: to defeat [someone or an army] by creating more units en masse
 * to overboom: to spend too much time booming without creating defensive structures or armies
 * to overchop: to chop away trees that are part of a wall-off
 * to overmicro: to neglect one’s economy by spending too much time microing armies
 * PA: initialism of pierce armor
 * pala: short for paladin
 * to palisade-scan: see scan
 * pally: hypocorism of paladin
 * Persian douche: synonym of douche rush
 * pike: short for pikeman
 * to Pike patrol: to order a group of units to patrol in front of a fleeing enemy army, such that they can attack the fleeing group with minimal increase of distance
 * pile: a group of stone or gold mines generated together
 * plume: short for plumed archer
 * pocket, pocket position: in team games, the position of a player who has only allies next to him; antonym: flank position
 * pop: short for population
 * Port, Portu: short for Portuguese
 * PT: initialism of Parthian tactics
 * [to] push: to attack with the intention of dealing damage to a base; compare: to harass/raid
 * to push deer: see deer herding
 * QFs: abbreviation of qualifiers
 * [to] quickwall: a wall (of buildings or actual walls) built quickly in response to an unexpected attack
 * to raid: to attack an enemy’s villagers; synonyms: to harass
 * rax: short for barracks
 * rec: short for recorded game
 * relic bug: a bug which allows monks to collect relics from far away
 * Res: short for Resonance22, a streamer
 * RM1: initialism of random map
 * RM2: initialism of ranked match
 * RoR, RotR, RR: acronym of Age of Empires: Rise of the Rajas
 * RotK: initialism of Return of the Kings, a tournament
 * runner: a unit sent to move in front of a group of enemy ranged units, so the enemy’s arrows are dodged
 * [to] rush1: any strategy where the goal is to attack very soon with a particular type of unit
 * [to] rush2: an attack with a single type of unit
 * to rush3, rush down: to send a number of units (usually villagers or rams) to destroy something (usually a building)
 * Sara: abbreviation of Saracens
 * Saracen monk rush: monk rush using the Saracen market to get the gold needed faster
 * SC: initialism of scout cavalry
 * to scan: to look for hidden buildings and units under the fog of war by hovering a building foundation over the map
 * [to] scout rush: a feudal rush using scouts;
 * [to] scrush: abbreviation of scout rush
 * SE: initialism of siege engineers
 * shimo style: free-for-all regicide with 5 or more players
 * skirm: short for skirmisher
 * to sling: to send resources to one’s ally
 * [to] smurf: an alternative account with a lower ELO rank used to disguise high skill
 * [to] smush: abbreviation of Saracen monk rush
 * [to] smush: abbreviation of siege and monk rush
 * to sneak: to conceal villagers or military behind enemy lines to attack from an unexpected direction
 * to snipe: to kill an individual unit using ranged attacks
 * SO: initialism of siege onager
 * SotL: initialism of Spirit of the Law, a content creator
 * [to] spam: to create units en masse
 * Spanish villager rush: late-game attack using villagers with loom, sappers and supremacy
 * to split-dodge: to dodge a missile attack by switching between flank and line formation
 * to split one’s lumber: to establish a new woodline
 * SQ: initialism of single queue (a feature that makes create unit apply to a single building when multiple buildings are selected)
 * straggler: a tree that is generated by itself rather than in a forest, especially one next to the town center
 * to stream-cheat: to cheat by watching a livestream of a match one is playing
 * to stream-snipe: to cheat by watching a livestream of a match one is playing, especially in order to find the location of a king in a regicide match
 * TA: initialism of throwing axeman
 * TB: initialism of team bonus
 * TC: initialism of town center
 * TC: (dated) initialism of The Conquerors
 * TC push: synonym of town center rush
 * TC war: synonym of town center rush
 * Teut: short for Teutons
 * Teuton Death Star: (dated) a town center rush using the Teutons in pre-expansion AoK
 * TG: initialism of team game
 * THS: initialism of two-handed swordsman
 * Titanic: a situation where a player’s defences or economy collapse beyond recovery
 * TK: initialism of Teutonic knight
 * ToA: initialism of Titans of Arina, an arena tournament
 * [to] tower hop: the trick of going through diagonal walls by building a tower beside them and ungarrisoning units onto the other side
 * [to] tower rush: the strategy of quickly building towers next to the enemy’s resource collection spots
 * [to] town center rush: the strategy of building town centers next the enemy base
 * trade line: a path between markets
 * tranny: (dated) hypocorism of transport ship
 * trapped: (of resources or relics) surrounded or mostly surrounded by trees or cliffs
 * trash, trash unit: a unit that doesn’t cost gold
 * trash rush: a rush with skirmishers and spearmen
 * trash war: the latest stage of certain games, where players fight using trash units due to the exhaustion of the map’s gold mines
 * treb: short for trebuchet
 * to treb down: to destroy using a trebuchet
 * [to] trush: abbreviation of tower rush
 * TTC: (dated) initialism of Teuton town center
 * turtling: the strategy of investing heavily in defensive structures
 * UP: initialism of user patch
 * UT: initialism of unique technology
 * UU: initialism of unique unit
 * Vike, Vikes: short for Vikings
 * vil, vill: short for villager
 * villager rush1: synonym of Spanish villager rush
 * villager rush2: synonym of douche rush
 * villager war, vil war: in nomad maps, the strategy of attacking the enemy with one’s initial villagers as the game begins, instead of building a base; in Black Forest, the battle between villagers who rush to wall the chokepoint
 * Voobly: a platform and program used to play and communicate with other players
 * xbow: abbreviation of crossbowman
 * war: a match between players with the same given civilisation
 * WB: initialism of wheelbarrow
 * WiC: initialism of War Is Coming, a tournament
 * WK: initialism of Wololo Kingdoms
 * WL: initialism of win/loss [ratio]
 * wolf nothing: a forest nothing map with clearings full of wolves
 * wolf rush: the strategy of luring wolves into the enemy’s base
 * woodline: a location where wood can be or is being gathered
 * wololo: (slang) a monk
 * woo woo woo: (humorous) a wolf, or an instance of a wolf killing a unit
 * WP: initialism of well played
 * WW: initialism of war wagon
 * ZE: initialism of ZeroEmpires, a streamer and e-sports promoter
 * zerk: short for berzerker