User talk:SnowyCinema/Victorious data

This is all data stored to help with the Victorious: Taking the Lead tool-assisted speedrun I'm going to make. A tool-assisted speedrun of a hellish dancing game for little girls.

18 levels

Unlocks:

Backgrounds - 4+3+3+2+3+2+4+3+3+3+4+4+4

Clothes - 1+1+1

+1?

Moves - 2+1+1+1+1+1

1040 coins OR 1060 coins

1040 = 20.8 levels (21 levels over 18, assuming all 4 minigames done for 50)

1060 = 21.2 (at least 21 level completions, if not 22 level completions)

YES we will for sure have to redo level 1 (the shortest level) at LEAST 3 extra times, if not 4 (the Butternut minigame is crap and can be completed while also completely losing)

any% = completion of all levels (with at least 1 star?) until the end. Ends at credits

100% = completion of all levels (any%) (which also includes, by default, unlocking all 4 minigames), unlocking all extra content (backgrounds, door items, clothes, moves), buying all items necessary (all items that cost money cost 20 coins; 50 coins maximum given per level). Ends at last item bought.

Todo:


 * Who is faster? Tori or Jade?
 * Does vampire dress cost money?
 * How many things TOTAL do you have to buy? (confirm), add it up
 * Fastest way to get the extra cash (Level 1, I assume. I could be wrong)
 * If you go to another mode than "Easy", do you stay in that mode throughout the session?
 * If you go down from 5x in levels, how can you get back up to 5x? (Assumed answer: complete another row of dance moves)

RNG testing:


 * What's faster? Easy, medium, hard, or extreme? (easy is assumed, if any other modes are very much faster we'll use them, but only if it makes up for the frames that it takes to switch to those modes each level. Speaking of which...) I think extreme may tend to get worse RNG.
 * Try to find out what things change the RNG (from my current observation, the game decides from just a few options of what the next move row will be based on your performance on the previous one. Confirm and explicate!!!!)
 * We want to try to get as little special move star rounds as possible, since that seems to waste time (maybe?, confirm that or when it wastes time)

Current route:

 * Tori
 * "The Basics" 5 times
 * The rest of the levels done for 50 coins each, EXCEPT for Butternut, up to 18

Latter 2 minutes:


 * Credits, skip
 * Back
 * Customize
 * Outfit, buy, back
 * Locker
 * Decals, buy
 * Backgrounds, buy
 * Moves, buy
 * End movie

Tests

 * 5x at first then drop till end does NOT work
 * Does drop till last 4 and then 5x work?
 * Does it stay in medium/hard/extreme GENERALLY?
 * Does it stay in medium/hard/extreme past levels where such a mode does not exist? (i.e. Hard -> Easy -> Hard)