feelie

Etymology
. In the video game sense, introduced by the game publisher in the 1980s.

Noun

 * 1)  A proposed future entertainment, akin to a film/movie, where the audience can physically feel what happens to the characters.
 * 2)  An additional physical item packaged with a game (usually interactive fiction) to immerse the player in the game world and provide hints to solving the game.
 * 1)  An additional physical item packaged with a game (usually interactive fiction) to immerse the player in the game world and provide hints to solving the game.
 * 1)  An additional physical item packaged with a game (usually interactive fiction) to immerse the player in the game world and provide hints to solving the game.
 * 1)  An additional physical item packaged with a game (usually interactive fiction) to immerse the player in the game world and provide hints to solving the game.